Showing posts with label interactive-fiction. Show all posts
Showing posts with label interactive-fiction. Show all posts

Inventory Meme.

Glyph inventoried -- ahem -- invented a new meme. It's called the Inventory Meme. Jean-Paul responded with a rather pathetic submission.

Now it's time for the real deal, yo.

Inventory, by Christopher Armstrong

I have to get ready for a flight to London, which is taking off in, oh, two hours. Fortunately most of the packing was done last night.

You can play it online with Parchment or download the z5 file if you have an Interactive Fiction interpreter. Please type HELP when the game starts. I've also made the source code available.

This "game" was written in Inform 7. Thanks to Glyph for inspiring me to finish my very first work of Interactive (Non-)Fiction and to Graham Nelson, Emily Short, Philip Chimento, and others for Inform 7.

(Yes, I'm being ironic. I don't actually take this that seriously.)

Intelligent Hinting

Aaron A. Reed recently announced an open beta for his Intelligent Hinting extension for Inform 7. This is an amazing extension that intelligently figures out how to solve puzzles in Inform 7-based games with high-level puzzle annotations in your I7 project.

You have to define "puzzles" and "tasks" in your own game, at implementation-time, and the extension provides a >SUGGEST command which indicates the next action to be taken to solve the current puzzle. It's surprisingly smart: if you've defined that a cloak must be placed on a particular hook, it will automatically figure out how to move the player to find the cloak, pick it up, and move the player to the hook. Not only that, it even knows how to completely automatically find keys for locked doors that are between the player and either the cloak or the hook.

Not only is this a good feature for end-users, it also offers very important benefits to implementors of IF: It makes it trivial to automatically test if your work is winnable, and it makes it similarly trivial to generate a walkthrough to publish with your game automatically.

Inform 7 has a rich and descriptive world model, and it's great to see tools that are starting to really take advantage of it in very useful ways.

Planet Interactive Fiction

I just set up a Planet site for the community of Interactive Fiction bloggers. It's at http://wordeology.com/planet-if/ and it's called Planet IF.

Don't know what Interactive Fiction is? Emily Short explains it succinctly.

I'm not really a regular in the IF community, but I am a long-time reader and wanna-be author of IF. I want to see the medium grow in popularity and so I'll do what I can to help it out. So there you have it.