Just so I don't feel like a slacker

I took a week off from work this month (and I'll do this once per month until the end of the year, since my vacation time doesn't roll over) and have been trying to actually use it productively. Here's a list of some interesting things that I've done so far:

  • Twisted stuff: there was a developer sprint on Sunday that Itamar, Glyph, Jean-Paul and I attended, and since then I've been sporadically (but much more than usual) reviewing branches to try to get a release out. Speaking of which, Twisted contributors: please review #3487!
  • Did a bit of evangelism for the new GarGlk project on Google Code, organized a mailing list and rustled up some members, and started making an Ubuntu package for the new Gargoyle. You should see something by the end of the week.
  • Worked on my own interactive fiction game, which is progressing at just about the right pace to be ready for the GameplayComp mini-competition in September of 2009.
  • Posted a couple of updated extensions to the I7 Extensions page: Emily Short's Ordinary Room Description and Jesse McGrew's Dynamic Objects.
  • Watched Resident Evil: Extinction (the third in the series), which did not have as good an ending as either of the first two.
Of course, in addition to this I've been spending way too much time playing video games (Far Cry 2! Fallout 3! Man, there is a ridiculously awesome influx of good games lately. And I am looking forward to Left 4 Dead). Of course, I am never one to be satisfied with simple pleasures, so all this gaming has been inspiring me to brew up an essay in my head which I'm thinking of calling The Purity of Interaction, or less wankerly, Consistency in Interaction. We'll see. I do still have three free days before I have to get back to the salt mines.

Oh yeah, and if you're in the mood for something spooky for Halloween (or as I like to call it, All Hallow's Evening), check out Dave's latest blog post.

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